Diana Gruber has been Senior Programmer at Ted Gruber Software since 1987. She writes games, utilities, demos, magazine articles and books. She also handles marketing, advertising and operations for Ted Gruber Software, which is the publisher of the Fastgraph programmer's graphics library and several other products.
(current as of 6/7/98) Books Action Arcade Adventure Set, 1994, The Coriolis Group, ISBN 1-883577-06-3. Winner of the 1995 "Award of Achievement" presented by the Society for Technical Communication, International Technical Publications Competition. Articles "Awards for Computer Games", The Cursor, Vol. 1 No. 1, Summer 1997, page 56. (This is the IGDN magazine) "Letter from the President", The Cursor, Vol. 1 No. 1, Summer 1997, page 4. "Mixed Mode Programming in Computer Games", Visual Developer Vol. 8 No. 1, April/May 1997, page 29 (Cover Story). "The Age of Cluelessness", ESC Newsletter, Vol. 6 No. 1, February 1997 "Color Reduction Techniques in C",Visual Developer, Vol. 1 No. 1, April/May 1996, page 38. "Critique of Multi-Edit for Windows",Visual Developer, Vol. 1 No. 1, April/May 1996, page. "Computer Player Algorithms", PC Techniques, Vol. 6 No. 5, Dec/Jan 1996, page 74. "Review: Watcom C/C++ 10.5", PC Techniques, Vol. 6 No. 5, Dec/Jan 1996, page 102. "Game Size: The Forgotten Discipline", PC Techniques, Vol. 6, no 3, Aug/Sept. 1995, page 93. "Attached Sprites", Dr. Dobbs Sourcebook, Volume 20, Issue 14, (Games Sourcebook) May/June 1995, page 29. "Automata Animation", PC Techniques, Vol. 6, No. 1, Apr/May 1995, page 44. "Industry seeks replacement for GIF", ASPects (Cover Story), Vol 8, No. 3, March 1995. "Guerilla Marketing Made Easy", Game Developer Magazine, Vol. 1, No. 3, September 1994, page 50. "Timing Tricks" (Ask the Algorithm Expert), Game Developer Magazine, Vol. 1, No. 3, September 1994, page 9. "Breathing Life Into Your Arcade Game Sprites", PC Techniques, Vol. 5, No. 2, June/July 1994, page 89. "Automating Game Tile Creation", PC Techniques, Vol. 5, No. 1, Apr/May 1994, page 65. "Alternative Marketing Methods: Self-Publishing via Shareware and Low-Cost Retail", Proceedings of the Eight Annual Computer Game Developers Conference, Apr. 1994. "Create Your Own Scrolling Universe", (Cover Story) with Mark Betz, PC Techniques Vol. 4, No. 5, Dec/Jan 1994, page 24. "A Word To Shareware Authors", (Editorial Soapbox), Shareware Magazine, Vol. VIII, No. 4, Jul-Aug 1993, page 66. "A STAR Is Born", Shareware Update, Vol. 1, No. 4, August 1992, page 12. "Ilink User Group Survey", Shareware Magazine, Vol. VI, No. 6, Nov-Dec 1991, page 51. Newsletters Editor, Fastgraph/News, Issue 1 (Nov. 1993) and Issue 2 (Dec. 1994), Issue 3 (Dec. 1995), Issue 4 (June, 1997), Issue 5 (April 1998). June 1992-Sept. 1994 Editor and contributing editor of various issues of STARGazer newsletter. Dr. FileFinder's Shareware Spotlight, contributed to various issues, 1993-1994. Web Sites
Fastgraph programmer's graphics library
So you want to be a Computer Game Developer?
Diana Gruber's 3D Casino Las Vegas
Retail/Commercial
The Abyss: Incident at Europa (SSII) (Pending)
Shareware/LCR
Diana Gruber's 3D Casino Las Vegas
Demos
Fish Demo (protected mode high color DOS, and Windows 95 versions)
Other Projects 1989-1998: Developed a series of games for the Eyegaze System for severly handicapped (quadraplegic) users. The Eyegaze System allows users to operate a computer with their eyes by using a camera to track pupil motion. 1996: Developed a series of games and part of the operating system for In-Flight Phone Corporation to put in the seat consoles of America West airliners.
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