fg_3Dtexturemap()Win32 DirectX Fastgraph/Light Prototype void fg_3Dtexturemap (double *xyz_array, void *uv_array, int n); Sub fg_3Dtexturemap (xyz_array() As Double, uv_array() As Any, ByVal n As Long) procedure fg_3Dtexturemap (var xyz_array : double; var uv_array; n : integer); Description The fg_3Dtexturemap() function draws a linear or perspective texture-mapped polygon defined in 3D world space, with optional z-buffering and 3D clipping. Backface removal is performed unless drawing a z-buffered polygon. Parameters xyz_array is an array containing the 3D world space (x,y,z) coordinates for each polygon vertex. The first three xyz_array elements represent the (x,y,z) values at the polygon's first vertex, the next three xyz_array elements are for the second vertex, and so forth. uv_array is an array containing the (u,v) texture map coordinates for each polygon vertex. The first two uv_array elements represent the (u,v) values at the polygon's first vertex, the next two uv_array elements are for the second vertex, and so forth. The fg_tmunits() function defines if uv_array contains integer or 32-bit floating point values. n is the number of vertices in each of the above arrays. Return value none Restrictions If you attempt to fill a non-convex polygon with fg_3Dtexturemap(), only a part of it will be filled. See also fg_3Dpolygon(), fg_3Drenderstate(), fg_3Dshade(), fg_3Dtexturemapobject(), fg_polyoff(), fg_tmdefine(), fg_tmselect(), fg_tmspan(), fg_tmtransparency(), fg_tmunits()
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copyright 2001 Ted Gruber Software, Inc.