fg_tmselect()Win32 DirectX Fastgraph/Light Prototype void fg_tmselect (int handle); Sub fg_tmselect (ByVal handle As Long) procedure fg_tmselect (handle : integer); Description The fg_tmselect() function makes the specified texture map the active texture map. Parameters handle is the texture map handle returned by fg_tmdefine(). Return value none Restrictions none See also fg_3Dtexturemap(), fg_3Dtexturemapobject(), fg_tmdefine(), fg_tmfree(), fg_tminit() Examples
|
 
copyright 2001 Ted Gruber Software, Inc.