fg_polyoff()Win32 DirectX Fastgraph/Light Prototype void fg_polyoff (int ix, int iy); Sub fg_polyoff (ByVal ix As Long, ByVal iy As Long) procedure fg_polyoff (ix, iy : integer); Description The fg_polyoff() function defines the screen space offset applied to each polygon vertex in all 2D and 3D polygon drawing functions except fg_polygon() and fg_polyline(). By default, the polygon drawing functions use an offset of zero, meaning their vertex arrays specify the actual vertex coordinates. Parameters ix is the horizontal screen space offset applied to the x component of all vertices. iy is the vertical screen space offset applied to the y component of all vertices. Return value none Restrictions none See also fg_3Dpolygon(), fg_3Dpolygonobject(), fg_3Dshade(), fg_3Dshadeobject(), fg_3Dtexturemap(), fg_3Dtexturemapobject(), fg_gouraud(), fg_gouraudz(), fg_inside(), fg_polyfill(), fg_polyfilz(), fg_polyline(), fg_texmap(), fg_texmapp(), fg_texmappz(), fg_texmapz() Examples
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