fg_tmtransparency()Win32 DirectX Fastgraph/Light Prototype void fg_tmtransparency (int state); Sub fg_tmtransparency (ByVal state As Long) procedure fg_tmtransparency (state : integer); Description The fg_tmtransparency() function defines the transparency state of zero-value pixels in texture maps. Parameters state defines the transparency state of zero-value pixels in texture maps. If state is zero, zero-value pixels will not be transparent (this is the default behavior). If state is any other value, zero-value pixels will be transparent. Return value none Restrictions none See also fg_3Dtexturemap(), fg_3Dtexturemapobject()
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