Functions that Use Direct3D

When a Direct3D program renders to the virtual buffer associated with the DirectDraw back buffer, the following Fastgraph functions will use Direct3D for rendering:

fg_3Dline()

fg_3Dtexturemap()

fg_gouraud()

fg_texmap()

fg_3Dpolygon()

fg_3Dtexturemapobject()

fg_gouraudz()

fg_texmapp()

fg_3Dpolygonobject()

fg_draw()

fg_polyfill()

fg_texmappz()

fg_3Dshade()

fg_drawrel()

fg_polyfilz()

fg_texmapz()

fg_3Dshadeobject()

fg_drawz()

fg_polyline()

fg_zbframe()

When these functions write to any other virtual buffer, or when they are used in a DirectX program without Direct3D, they will use Fastgraph's 3D rendering.

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copyright 2001 Ted Gruber Software, Inc.