fg_swtext()Win32 DirectX Fastgraph/Light Prototype void fg_swtext (char *string, int n, int justify); Sub fg_swtext (ByVal string As String, ByVal n As Long, ByVal justify As Long) procedure fg_swtext (string : string; n, justify : integer); Description The fg_swtext() function is a scaled down version of fg_swchar(). It does not include the alternate font character definitions and thus requires less memory than fg_swchar(). Parameters string is the sequence of characters to display. It may contain special operators, as summarized in the following table.
n is the number of characters in string, including any special operator characters. justify determines how string is positioned relative to the current position. If justify is negative, string is left justified; if it is zero, string is centered; if it is positive, string is right justified. Return value none Restrictions Before using this function, you must use fg_initw() and fg_setworld() to establish a 2D world space coordinate system. See also fg_initw(), fg_setangle(), fg_setratio(), fg_setsize(), fg_setsizew(), fg_setworld(), fg_swchar(), fg_swlength()
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