fg_setworld()Win32 DirectX Fastgraph/Light Prototype void fg_setworld (double xmin, double xmax, double ymin, double ymax); Sub fg_setworld (ByVal xmin As Double, ByVal xmax As Double, ByVal ymin As Double, ByVal ymax As Double) procedure fg_setworld (xmin, xmax, ymin, ymax : real); Description The fg_setworld() function defines the 2D world space coordinates that correspond to the edges of the active virtual buffer. Parameters xmin is the world space coordinate of the screen's left edge. xmax is the world space coordinate of the screen's right edge. It must be greater than the value of xmin. ymin is the world space coordinate of the screen's bottom edge. ymax is the world space coordinate of the screen's top edge. It must be greater than the value of ymin. Return value none Restrictions Before using this function, you must call fg_initw() to initialize Fastgraph's 2D world space parameters. See also fg_getworld(), fg_initw(), fg_setview() Examples
|
 
copyright 2001 Ted Gruber Software, Inc.