fg_swchar()Win32 DirectX Fastgraph/Light Prototype void fg_swchar (char *string, int n, int justify); Sub fg_swchar (ByVal string As String, ByVal n As Long, ByVal justify As Long) procedure fg_swchar (string : string; n, justify : integer); Description The fg_swchar() function displays a string of software characters in the current color. The string may be left justified, centered, or right justified relative to the graphics cursor. Parameters string is the sequence of characters to display. It may contain special operators, as summarized in the following table.
n is the number of characters in string, including any special operator characters. justify determines how string is positioned relative to the current position. If justify is negative, string is left justified; if it is zero, string is centered; if it is positive, string is right justified. Return value none Restrictions Before using this function, you must use fg_initw() and fg_setworld() to establish a 2D world space coordinate system. See also fg_initw(), fg_setangle(), fg_setratio(), fg_setsize(), fg_setsizew(), fg_setworld(), fg_swlength(), fg_swtext() Examples
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