Action Arcade Adventure Set
Diana Gruber

Awards
Acknowledgements
Introduction
Chapter 1 The Adventure Starts Here
Chapter 2 Let the Games Begin
Chapter 3 Using the Game Editor
Chapter 4 The Art of Creating Levels
Chapter 5 The Magic of Side Scrolling
Chapter 6 Inside the Level Editor
Chapter 7 Inside the Sprite Editor
Chapter 8 Color Considerations
Chapter 9 Wrapping Up the Game Editor
Chapter 10 Birth of a Computer Game
Chapter 11 Supporting Game Levels and Scrolling
Chapter 12 On the Road to Sprite Animation
Chapter 13 Unlocking the Mysteries of Sprite Animation
Chapter 14 It's Show Time
Chapter 15 Creating Special Effects
Chapter 16 Debugging Games
Chapter 17 Putting It All Together
Chapter 18 Tips for Marketing Games
Appendix
License Agreement
Glossary
Downloads
Installation Notes
Cover

Fastgraph Home Page

_______________________________________________

Cover | Contents | Downloads
Awards | Acknowledgements | Introduction
Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6
Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | Chapter 11 | Chapter 12
Chapter 13 | Chapter 14 | Chapter 15 | Chapter 16 | Chapter 17 | Chapter 18
Appendix | License Agreement | Glossary | Installation Notes | Home Page

Fastgraph Home Page | books | Magazine Reprints
So you want to be a Computer Game Developer

Copyright © 1998 Ted Gruber Software Inc. All Rights Reserved.