fg_yworld()Win32 DirectX Fastgraph/Light Prototype double fg_yworld (int iy); Function fg_yworld (ByVal iy As Long) As Double function fg_yworld (iy : integer) : real; Description The fg_yworld() function translates a screen space y coordinate to its 2D world space equivalent. Parameters iy is the screen space coordinate to translate. Return value The world space y coordinate equivalent to the screen space coordinate iy. Restrictions none See also fg_xscreen(), fg_xworld(), fg_yscreen()
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copyright 2001 Ted Gruber Software, Inc.