fg_texture() (legacy function)Win32 DirectX Fastgraph/Light Prototype void fg_texture (void *texture, int width); Sub fg_texture (texture() As Any, ByVal width As Long) procedure fg_texture (var texture; width : integer); Description The fg_texture() legacy function defines the texture map applied to the destination polygon in Fastgraph's texture-mapped polygon drawing functions. Parameters texture is the name of the array containing the texture map applied to the destination polygon. For 256-color virtual buffers, the texture array is a 256-color bitmap, but stored top-down. For direct color virtual buffers, it is a direct color bitmap, but again stored top-down. width is the texture array width in pixels. Return value none Restrictions none Replaced by
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copyright 2001 Ted Gruber Software, Inc.