fg_setrgb()Win32 DirectX Fastgraph/Light Prototype void fg_setrgb (int number, int red, int green, int blue); Sub fg_setrgb (ByVal number As Long, ByVal red As Long, ByVal green As Long, ByVal blue As Long) procedure fg_setrgb (number, red, green, blue : integer); Description The fg_setrgb() function defines the red, green, and blue color components for a specified color in the active logical palette or virtual palette. Parameters number is the color number, between 0 and 255. red, green, and blue respectively define the red, green, and blue components of the specified color. Each color component is a value between 0 and 255; increasing values produce more intense colors. Return value none Restrictions Before calling fg_setrgb(), a logical palette must be defined and realized. See also fg_getrgb(), fg_mapdacs(), fg_maprgb(), fg_realize(), fg_setdacs()
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