fg_paintw()Win32 DirectX Fastgraph/Light Prototype void fg_paintw (double x, double y); Sub fg_paintw (ByVal x As Double, ByVal y As Double) procedure fg_paintw (x, y : real); Description The fg_paintw() function fills an arbitrary closed region with pixels of the current color. The region is defined by specifying a 2D world space point within its interior. Parameters x is the world space x coordinate of the interior point. y is the world space y coordinate of the interior point. Return value none Restrictions The virtual buffer edges are not considered region boundaries, and filling an open region will cause fg_paintw() to behave unpredictably. See also
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copyright 2001 Ted Gruber Software, Inc.