fg_drectw()

Win32 DirectX Fastgraph/Light

Prototype

void fg_drectw (double xmin, double xmax, double ymin, double ymax, void *matrix);

Sub fg_drectw (ByVal xmin As Double, ByVal xmax As Double, ByVal ymin As Double, ByVal ymax As Double, matrix() As Any)

procedure fg_drectw (xmin, xmax, ymin, ymax : real; var matrix);

Description

The fg_drectw() function draws a dithered rectangle in 2D world space, without clipping.

Parameters

xmin is the world space x coordinate of the rectangle's left edge.

xmax is the world space x coordinate of the rectangle's right edge. It must be greater than or equal to the value of xmin.

ymin is the world space y coordinate of the rectangle's bottom edge.

ymax is the world space y coordinate of the rectangle's top edge. It must be greater than or equal to the value of ymin.

matrix is an eight-byte array that defines the 4x2 dithering matrix.

Return value

none

Restrictions

none

See also

fg_drect(), fg_rectw()

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copyright 2001 Ted Gruber Software, Inc.