fg_drectw()Win32 DirectX Fastgraph/Light Prototype void fg_drectw (double xmin, double xmax, double ymin, double ymax, void *matrix); Sub fg_drectw (ByVal xmin As Double, ByVal xmax As Double, ByVal ymin As Double, ByVal ymax As Double, matrix() As Any) procedure fg_drectw (xmin, xmax, ymin, ymax : real; var matrix); Description The fg_drectw() function draws a dithered rectangle in 2D world space, without clipping. Parameters xmin is the world space x coordinate of the rectangle's left edge. xmax is the world space x coordinate of the rectangle's right edge. It must be greater than or equal to the value of xmin. ymin is the world space y coordinate of the rectangle's bottom edge. ymax is the world space y coordinate of the rectangle's top edge. It must be greater than or equal to the value of ymin. matrix is an eight-byte array that defines the 4x2 dithering matrix. Return value none Restrictions none See also
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copyright 2001 Ted Gruber Software, Inc.