fg_drect()Win32 DirectX Fastgraph/Light Prototype void fg_drect (int minx, int maxx, int miny, int maxy, void *matrix); Sub fg_drect (ByVal minx As Long, ByVal maxx As Long, ByVal miny As Long, ByVal maxy As Long, matrix() As Any) procedure fg_drect (minx, maxx, miny, maxy : integer; var matrix); Description The fg_drect() function draws a dithered rectangle in screen space, without clipping. Parameters minx is the screen space x coordinate of the rectangle's left edge. maxx is the screen space x coordinate of the rectangle's right edge. It must be greater than or equal to the value of minx. miny is the screen space y coordinate of the rectangle's top edge. maxy is the screen space y coordinate of the rectangle's bottom edge. It must be greater than or equal to the value of miny. matrix is an eight-byte array that defines the 4x2 dithering matrix. Return value none Restrictions none See also
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copyright 2001 Ted Gruber Software, Inc.