Colors and Palettes
The use of color is an important part of any graphics application, but it is often one of the most tricky aspects of Windows programming. We'll first examine why this is so and look at how Fastgraph handles these issues. Then we'll move on to the different virtual buffer color depths that Fastgraph supports and show how to define pixel colors for each. Next we'll introduce Fastgraph's virtual palette for high color and true color virtual buffers. Finally, we'll wrap up the section with a discussion of how we can change the Windows display settings with Fastgraph.
|