Rotate: C/C++ Version
/****************************************************************************\
* *
* Rotate.c *
* *
* This program demonstrates the Fastgraph for Windows 256-color bitmap *
* rotation functions. *
* *
\****************************************************************************/
#include <fgwin.h>
#define vbWidth 320
#define vbHeight 240
// 40x20 256-color bitmapped image of a bird
BYTE Bird[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,10,10, 0,10, 0,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,10,25,10,17,10,17,10,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,10,25,25,10,17,10,17,10,25,10, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
10,25,25,25,25,10,25,10,25,25,10, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,10,10,
10,25,25,25,25,10,25,10,25,10, 0, 0, 0, 0, 0, 0, 0,10,10, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,25,25,25,
10,25,25,25,25,25,25,25,25,10, 0, 0,10,10,10,10,10,17,10, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,10,25,25,10,
25,25,25,25,25,25,25,25,10, 0, 0,10,25,25,25,25,25,10, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,25,25,10,25,25,
10,25,25,25,25,25,25,25,10, 0,10,25,25,25,25,25,10, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,25,10,25,25,10,25,
25,25,25,25,25,25,25,25,10, 0,10,25,25,25,25,10, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,25,25,10,25,25,10,
25,25,25,25,25,25,25,25,10,10,25,25,25,25,10, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,25,10,25,25,10,25,
25,25,25,25,25,25,25,10,25,25,25,25,25,10, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,10,25,25,10,25,25,25,25,
25,25,25,25,25,25,25,10,25,25,10,25,10, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,25,10,25,25,25,25,25,25,25,
25,25,25,25,25,25,25,10,25,25,25,25,10, 0, 0, 0, 0, 0, 0, 0,
0,10,10,10,10, 0, 0, 0, 0, 0,10,25,25,10,25,25,25,25,25,25,
25,25,25,25,25,25,25,25,25,10,25,10, 0, 0, 0, 0, 0, 0, 0, 0,
10,17,17,17,17,10,10,10,10, 0,10,10,25,25,25,25,25,25,25,25,
25,25,25,25,25,10,25,25,25,10,10,10,10, 0, 0, 0, 0, 0, 0, 0,
0,10,17,17,17,17,17,17,17,10,25,25,10,25,25,25,25,25,25,25,
25,25,25,25,10,25,25,25,10,17,17,17,17,10,10,10,10,10,10, 0,
0, 0,10,10,10,10,25,25,25,25,25,25,25,25,25,25,25,25,25,25,
25,25,25,25,25,25,25,25,25,25,25,25,25,25,10,14,14,10, 0, 0,
0, 0, 0, 0, 0, 0,10,10,10,10,10,10,10,10,25,25,25,25,25,25,
25,25,25,25,25,25,25,25,25,25,25,25,14,25,25,10,10, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,10,25,25,25,25,
25,25,25,25,25,25,25,10,10,10,10,25,25,25,10, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,10,10,10,10,
10,10,10,10,10,10,10, 0, 0, 0, 0,10,10,10, 0, 0, 0, 0, 0, 0};
BYTE RotatedBird[40*20*4];
LRESULT CALLBACK WindowProc(HWND,UINT,WPARAM,LPARAM);
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdParam, int iCmdShow)
{
static char szAppName[] = "FGrotate";
HWND hWnd;
MSG msg;
WNDCLASSEX wndclass;
wndclass.cbSize = sizeof(wndclass);
wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wndclass.lpfnWndProc = WindowProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL,IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL,IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = szAppName;
wndclass.lpszClassName = szAppName;
wndclass.hIconSm = LoadIcon(NULL,IDI_APPLICATION);
RegisterClassEx(&wndclass);
hWnd = CreateWindow(szAppName, // window class name
"Bitmap Rotation Demo", // window caption
WS_OVERLAPPEDWINDOW, // window style
CW_USEDEFAULT, // initial x position
CW_USEDEFAULT, // initial y position
CW_USEDEFAULT, // initial x size
CW_USEDEFAULT, // initial y size
NULL, // parent window handle
NULL, // window menu handle
hInstance, // program instance handle
NULL); // creation parameters
ShowWindow(hWnd,iCmdShow);
UpdateWindow(hWnd);
while (GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
/****************************************************************************\
* *
* WindowProc() *
* *
\****************************************************************************/
HDC hDC;
HPALETTE hPal;
int hVB;
UINT cxClient, cyClient;
LRESULT CALLBACK WindowProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
int RotatedWidth, RotatedHeight;
int Angle;
switch (iMsg)
{
case WM_CREATE:
hDC = GetDC(hWnd);
fg_setdc(hDC);
hPal = fg_defpal();
fg_realize(hPal);
fg_vbinit();
hVB = fg_vballoc(vbWidth,vbHeight);
fg_vbopen(hVB);
fg_vbcolors();
fg_setcolor(20);
fg_fillpage();
// display the original (unrotated) bird bitmap
fg_move(140,80);
fg_drwimage(Bird,40,20);
// display the bitmap rotated by 30, 60, 90, 120, 150, and 180 degrees
fg_move(10,140);
for (Angle = 30; Angle <= 180; Angle += 30)
{
fg_rotsize(40,20,Angle*10,&RotatedWidth,&RotatedHeight);
fg_rotate(Bird,RotatedBird,40,20,Angle*10);
fg_drwimage(RotatedBird,RotatedWidth,RotatedHeight);
fg_moverel(RotatedWidth+10,0);
}
return 0;
case WM_PAINT:
BeginPaint(hWnd,&ps);
fg_vbscale(0,vbWidth-1,0,vbHeight-1,0,cxClient-1,0,cyClient-1);
EndPaint(hWnd,&ps);
return 0;
case WM_SETFOCUS:
fg_realize(hPal);
InvalidateRect(hWnd,NULL,TRUE);
return 0;
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
return 0;
case WM_DESTROY:
fg_vbclose();
fg_vbfree(hVB);
fg_vbfin();
DeleteObject(hPal);
ReleaseDC(hWnd,hDC);
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd,iMsg,wParam,lParam);
}
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