GDIdemo: C/C++ Version
/****************************************************************************\
* *
* GDIdemo.c *
* *
* This program shows how to use Windows GDI functions to write to a virtual *
* buffer. It uses GDI functions to display a cross-hatched rectangle with a *
* border, something that would require construction from several graphics *
* primitives if using Fastgraph for Windows drawing functions only. *
* *
\****************************************************************************/
#include <fgwin.h>
LRESULT CALLBACK WindowProc(HWND,UINT,WPARAM,LPARAM);
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdParam, int iCmdShow)
{
static char szAppName[] = "FGgdidemo";
HWND hWnd;
MSG msg;
WNDCLASSEX wndclass;
wndclass.cbSize = sizeof(wndclass);
wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wndclass.lpfnWndProc = WindowProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL,IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL,IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
wndclass.hIconSm = LoadIcon(NULL,IDI_APPLICATION);
RegisterClassEx&wndclass);
hWnd = CreateWindow(szAppName, // window class name
"Fastgraph for Windows GDI Demo", // window caption
WS_OVERLAPPEDWINDOW, // window style
CW_USEDEFAULT, // initial x position
CW_USEDEFAULT, // initial y position
CW_USEDEFAULT, // initial x size
CW_USEDEFAULT, // initial y size
NULL, // parent window handle
NULL, // window menu handle
hInstance, // program instance handle
NULL); // creation parameters
ShowWindow(hWnd,iCmdShow);
UpdateWindow(hWnd);
while (GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
/****************************************************************************\
* *
* WindowProc() *
* *
\****************************************************************************/
HDC hDC;
HPALETTE hPal;
int hVB;
UINT cxClient, cyClient;
LRESULT CALLBACK WindowProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
HBRUSH hBrush;
HDC hDIB;
HPEN hPen;
PAINTSTRUCT ps;
switch (iMsg)
{
case WM_CREATE:
hDC = GetDC(hWnd);
fg_setdc(hDC);
hPal = fg_defpal();
fg_realize(hPal);
fg_vbinit();
hVB = fg_vballoc(320,240);
fg_vbopen(hVB);
fg_vbcolors();
// use FG to fill the virtual buffer with light green pixels
fg_setcolor(20);
fg_fillpage();
// use Windows GDI functions to display a cross-hatched
// rectangle with blue border in the virtual buffer
hDIB = fg_getdc();
hPen = CreatePen(PS_SOLID,3,RGB(0,0,255));
hBrush = CreateHatchBrush(HS_DIAGCROSS,RGB(255,0,0));
SelectObject(hDIB,hPen);
SelectObject(hDIB,hBrush);
Rectangle(hDIB,20,20,50,50);
DeleteObject(hPen);
DeleteObject(hBrush);
return 0;
case WM_PAINT:
BeginPaint(hWnd,&ps);
fg_vbscale(0,fg_getmaxx(),0,fg_getmaxy(),0,cxClient-1,0,cyClient-1);
EndPaint(hWnd,&ps);
return 0;
case WM_SETFOCUS:
fg_realize(hPal);
InvalidateRect(hWnd,NULL,TRUE);
return 0;
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
return 0;
case WM_DESTROY:
fg_vbclose();
fg_vbfree(hVB);
fg_vbfin();
DeleteObject(hPal);
ReleaseDC(hWnd,hDC);
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd,iMsg,wParam,lParam);
}
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