fgi_bmppal() (Fastgraph/Image)Win32 DirectX Fastgraph/Light Prototype int fgi_bmppal (char *filename, void *palette, int handle); Function fgi_bmppal (ByVal filename As String, palette() As Any, ByVal handle As Long) As Long function fgi_bmppal (filename : string; var palette; handle : integer) : integer; Description The fgi_bmppal() function retrieves the palette of a BMP file stored in an FGI library. The palette values are returned as RGB color components, each between 0 and 255. Parameters filename is the name of the BMP file. It may only include a file name and extension (such as PICTURE.BMP) and must be terminated by a null character (that is, a zero byte). palette is the name of the array that will receive the BMP palette values. The palette values are returned as RGB color components, each between 0 and 255. The first three bytes of palette will contain the RGB values for color 0, the next three for color 1, and so forth. The size of the palette array must be at least three times the number of colors in the BMP palette. You can also specify NULL for the palette parameter (nil^ for Delphi, ByVal 0 for Visual Basic, or BYVAL %NULL for PowerBASIC). In this case fgi_bmppal() will return the image's color depth but no palette values. handle is the file handle for the FGI library containing filename. Return value >0 = The number of colors in the BMP palette 0 = The BMP file does not have a palette (probably a 24-bit BMP file) -1 = Error reading the FGI library -2 = The requested file is not in the FGI library -3 = The requested file is not a BMP file Restrictions none See also fgi_bmphead(), fg_setdacs(), fgi_showbmp()
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copyright 2001 Ted Gruber Software, Inc.