fg_view3d() (legacy function)Win32 DirectX Fastgraph/Light Prototype void fg_view3d (int minx, int maxx, int miny, int maxy, long ratio); Sub fg_view3d (ByVal minx As Long, ByVal maxx As Long, ByVal miny As Long, ByVal maxy As Long, ByVal ratio As Long) procedure fg_view3d (minx, maxx, miny, maxy : integer; ratio : longint); Description The fg_view3d() legacy function defines the 3D viewport in screen space and the corresponding projection ratio. You must set up a 3D viewport before using fg_project(). Parameters minx is the x coordinate of the viewport's left edge. maxx is the x coordinate of the viewport's right edge. It must be greater than or equal to the value of minx. miny is the y coordinate of the viewport's top edge. maxy is the y coordinate of the viewport's bottom edge. It must be greater than or equal to the value of miny. ratio is the fixed point projection ratio. It must be greater than zero. Return value none Restrictions none Replaced by Floating point 3D geometry system
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