fg_tmevict()Win32 DirectX Fastgraph/Light Prototype void fg_tmevict (void); Sub fg_tmevict () procedure fg_tmevict; Description The fg_tmevict() function moves all Direct3D managed textures from video memory to system memory. Parameters none Return value none Restrictions This function is meaningful only when using Fastgraph's DirectX libraries with Direct3D hardware acceleration under DirectX 6 or later. It does nothing when using DirectX 5 or earlier, when using Direct3D software rendering, or when using Fastgraph's native libraries. See also fg_ddsetversion(), fg_tmdefine(), fg_tmfree()
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copyright 2001 Ted Gruber Software, Inc.