fg_polyedge()Win32 DirectX Fastgraph/Light Prototype void fg_polyedge (int edge_flag); Sub fg_polyedge (ByVal edge_flag As Long) procedure fg_polyedge (edge_flag : integer); Description The fg_polyedge() function specifies if polygons drawn with fg_polyfill() will have their right and bottom edge pixels included. By default, such pixels are excluded. Parameters edge_flag controls the drawing of a filled polygon's right and bottom edge pixels. If edge_flag is 0, these pixels are included. If it is 1, these pixels are excluded. Return value none Restrictions This function has no effect when using Direct3D (edge pixels are always excluded with Direct3D). See also
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copyright 2001 Ted Gruber Software, Inc.