fg_polyedge()

Win32 DirectX Fastgraph/Light

Prototype

void fg_polyedge (int edge_flag);

Sub fg_polyedge (ByVal edge_flag As Long)

procedure fg_polyedge (edge_flag : integer);

Description

The fg_polyedge() function specifies if polygons drawn with fg_polyfill() will have their right and bottom edge pixels included. By default, such pixels are excluded.

Parameters

edge_flag controls the drawing of a filled polygon's right and bottom edge pixels. If edge_flag is 0, these pixels are included. If it is 1, these pixels are excluded.

Return value

none

Restrictions

This function has no effect when using Direct3D (edge pixels are always excluded with Direct3D).

See also

fg_inside(), fg_polyfill()

Contents
Fastgraph Home Page

 

copyright 2001 Ted Gruber Software, Inc.