fg_loadpcx() (legacy function)Win32 DirectX Fastgraph/Light Prototype int fg_loadpcx (char *filename, int flags); Function fg_loadpcx (ByVal filename As String, ByVal flags As Long) As Long function fg_loadpcx (filename : string; flags : integer) : integer; Description The fg_loadpcx() legacy function displays a PCX file. It is equivalent to the fg_showpcx() function. For 256-color virtual buffers, 256-color PCX files are reduced to the 236 non-system colors if color reduction is enabled. 16-color and monochrome PCX files are always remapped to colors 10 to 25 to avoid conflicts with the system colors. Parameters filename is the name of the PCX file. A device and path name may be included as part of the file name. The file name must be terminated by a zero byte. flags is a series of flags that controls how the image is displayed. Refer to the description of fg_showpcx() for the meanings of the flags. Return value 0 = Success 1 = The specified file does not exist 2 = The specified file is not a PCX file 3 = The PCX file cannot be loaded into the active virtual buffer 4 = Error allocating memory Restrictions A logical palette must be defined and realized in order to use the palette values stored in the PCX file. 24-bit PCX files can only be loaded into direct color virtual buffers. Replaced by
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copyright 2001 Ted Gruber Software, Inc.