fg_ddframe()

Win32 DirectX Fastgraph/Light

Prototype

void fg_ddframe (int state);

Sub fg_ddframe (ByVal state As Long)

procedure fg_ddframe (state : integer);

Description

The fg_ddframe() function begins or ends a Direct3D rendering sequence. It does nothing unless Direct3D is being used.

Parameters

state defines whether we are beginning or ending a Direct3D rendering sequence. If state is 0, fg_ddframe() begins a rendering sequence. If state is 1, fg_ddframe() ends a rendering sequence.

Return value

none

Restrictions

This function is available only in Fastgraph's DirectX libraries.

Examples

TMcubeX

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copyright 2001 Ted Gruber Software, Inc.