fg_ddframe()Win32 DirectX Fastgraph/Light Prototype void fg_ddframe (int state); Sub fg_ddframe (ByVal state As Long) procedure fg_ddframe (state : integer); Description The fg_ddframe() function begins or ends a Direct3D rendering sequence. It does nothing unless Direct3D is being used. Parameters state defines whether we are beginning or ending a Direct3D rendering sequence. If state is 0, fg_ddframe() begins a rendering sequence. If state is 1, fg_ddframe() ends a rendering sequence. Return value none Restrictions This function is available only in Fastgraph's DirectX libraries. Examples
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