fg_3Dsetobject()Win32 DirectX Fastgraph/Light Prototype void fg_3Dsetobject (double x, double y, double z, int x_angle, int y_angle, int z_angle); Sub fg_3Dsetobject (ByVal x As Double, ByVal y As Double, ByVal z As Double, ByVal x_angle As Long, ByVal y_angle As Long, ByVal z_angle As Long) procedure fg_3Dsetobject (x, y, z : double; x_angle, y_angle, z_angle : integer); Description The fg_3Dsetobject() function defines an object's position in 3D world space and its rotation about its own object space axes (center of gravity). Parameters x is the x position of the object's center of gravity in 3D world space. y is the y position of the object's center of gravity in 3D world space. z is the z position of the object's center of gravity in 3D world space. x_angle is the counterclockwise rotation about the object's x axis, expressed in tenths of degrees. y_angle is the counterclockwise rotation about the object's y axis, expressed in tenths of degrees. z_angle is the counterclockwise rotation about the object's z axis, expressed in tenths of degrees. Return value none Restrictions none See also fg_3Daxisangleobject(), fg_3Dmoveobject(), fg_3Dpolygonobject(), fg_3Drotateobject(), fg_3Dshadeobject(), fg_3Dtexturemapobject() Examples
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copyright 2001 Ted Gruber Software, Inc.