fg_3Drotate()Win32 DirectX Fastgraph/Light Prototype int fg_3Drotate (double x_out, double y_out, double z_out); Function fg_3Drotate (ByVal x_out As Double, ByVal y_out As Double, ByVal z_out As Double) As Long function fg_3Drotate (x_out, y_out, z_out : double) : integer; Description The fg_3Drotate() function rotates the viewer's orientation by specifying the (x,y,z) components of a vector in the direction the viewer is facing. Parameters x_out is the x component of the vector. y_out is the y component of the vector. z_out is the z component of the vector. Return value If successful, fg_3Drotate() returns zero. It returns -1 if the vector's magnitude is too close to zero. Restrictions none See also fg_3Daxisangle(), fg_3Dlookat(), fg_3Dpov(), fg_3Droll(), fg_3Drotateobject(), fg_3Drotateright(), fg_3Drotateup()
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