fg_3Dgetpov()Win32 DirectX Fastgraph/Light Prototype void fg_3Dgetpov (double *x, double *y, double *z, double *x_out, double *y_out, double *z_out); Sub fg_3Dgetpov (x As Double, y As Double, z As Double, x_out As Double, y_out As Double, z_out As Double) procedure fg_3Dgetpov (var x, y, z, x_out, y_out, z_out : double); Description The fg_3Dgetpov() function returns the viewer's position in 3D world space, along with the (x,y,z) components of the ViewOut vector. The ViewOut vector is a unit vector in the direction the viewer is facing. Parameters x receives the x coordinate of the viewer's position in 3D world space. y receives the y coordinate of the viewer's position in 3D world space. z receives the z coordinate of the viewer's position in 3D world space. x_out receives the x component of the ViewOut unit vector. y_out receives the y component of the ViewOut unit vector. z_out receives the z component of the ViewOut unit vector. Return value none Restrictions none See also Examples
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